In the picture below you will see CC3 mesh with the scalp area divided up into subsections via poly groups. CC3 allows me to use the time-saving GoZ function and is my choice for custom character bases. In this case, I’ll be using the default female from Character Creator 3, but any character mesh will work. I will only be doing a couple of segments on the model’s head so we can see what is going on with the underlying mesh. We are not going to get into grooming (good luck with that… just don’t give up) as that could take up volumes but we will take a quick look at getting started. So, let’s take a quick, no-frills, dive into changing those default fibers to usable hair cards with proper UV mapping.
![zbrush hair brush zbrush hair brush](https://i.ytimg.com/vi/cmFjaLpA5-E/hqdefault.jpg)
Rightly so, but many don’t realize how close they are to creating transparent hair cards that can render out nicely… even in real-time. There are so many things to do in a 3D model that we move on to other things to keep the creative juices going. That frustration is not unusual with higher-end applications. Most eventually hit a roadblock and gave up.
![zbrush hair brush zbrush hair brush](https://i.ytimg.com/vi/wwANBzqB_Rs/maxresdefault.jpg)
Seems several just stopped here while others tinkered a bit (groping around the dark is more like it) before hitting the Accept button to get results. Not knowing the modifier panel made it worse for others as ZBrush can be more than a little cryptic with descriptions of the UI. Looking like fibers instead of cards compounded the confusion for some. That part is indeed easy enough but the problem to hair newbies was the amount of fiber generated by default, the way it looked (thin, long, and somewhat unruly), combined with hair going everywhere created massive information overload. Then you could go into a modifier menu to control how you want the hair to look. Just draw a mask over the area you want to have hair and press the preview button. To some ZBrush wasn’t new but Fibermesh was and to others, both were new and mysterious. My last mention of Fibermesh brought more questions (it usually does) with an overabundance of questions from people just getting started with it.
Zbrush hair brush Pc#
Like everything else I write about it’s not magic, it just takes a grasp of the basics to get started on your journey to custom hair without crashing your pc over a heavy polycount.
![zbrush hair brush zbrush hair brush](http://www.badking.com.au/site/wp-content/uploads/Braid-02.jpg)
ZBrush Fibermesh is a powerful option for easy, low poly, hair card creation.